Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
smrpg:super_mario_rpg_armageddon [2024/01/08 15:40] – admin | smrpg:super_mario_rpg_armageddon [2024/01/29 14:37] (current) – admin | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | {{ : | ||
====== Super Mario RPG Armageddon ====== | ====== Super Mario RPG Armageddon ====== | ||
+ | |||
+ | <section fact-box> | ||
{{: | {{: | ||
Line 10: | Line 11: | ||
**Download: | **Download: | ||
+ | |||
+ | **Addendum Downloads: | ||
**Community Link:** [[https:// | **Community Link:** [[https:// | ||
**Hack Wiki:** [[https:// | **Hack Wiki:** [[https:// | ||
- | + | </ | |
- | ===== Summary ===== | + | ===== Hack Summary ===== |
+ | {{ : | ||
A difficulty hack that also adds dozens of post-game bosses and some new areas. | A difficulty hack that also adds dozens of post-game bosses and some new areas. | ||
Line 26: | Line 29: | ||
* Attacks come with two timed hits with hitting both often required to do sufficient damage. | * Attacks come with two timed hits with hitting both often required to do sufficient damage. | ||
- | < | + | ===== Screenshots ===== |
+ | |||
+ | |||
+ | <section screenshots> | ||
{{: | {{: | ||
{{: | {{: | ||
Line 35: | Line 41: | ||
</ | </ | ||
+ | ===== Quick Hit ===== | ||
+ | <section quick-hit-wrapper> | ||
+ | <section quick-hit> | ||
+ | **Don' | ||
+ | |||
+ | A difficulty hack that adds tons of new bosses and mechanics to the base SMRPG experience within a huge post-game. | ||
+ | |||
+ | <section positives> | ||
+ | * Fun new uses of existing bosses and characters to shake up the base experience. | ||
+ | * While challenging, | ||
+ | * New postgame is the bulk of the hack and adds new challenges, unique boss gimmicks, and all-new mechanics to change things up. | ||
+ | * Full of surprises and unexpected twists in a classic game. | ||
+ | </ | ||
+ | <section negatives> | ||
+ | * Blue textbox is difficult to read. [[https:// | ||
+ | * Some of the features, such as Pokemon may turn off players. | ||
+ | * Strategies feel a bit samey towards the end. | ||
+ | </ | ||
+ | |||
+ | <section score> | ||
+ | **Score** | ||
+ | |||
+ | {{: | ||
+ | |||
+ | **5/7 Stars** | ||
+ | </ | ||
+ | </ | ||
+ | </ | ||
===== Review ===== | ===== Review ===== | ||
Line 47: | Line 81: | ||
The damage formulas are rewritten so that all numbers are much higher, which I don't love as I always enjoyed the Mario RPG's focus on lower numbers, but with the higher level cap (50), and sheer number of high powered superbosses I see why the developer chose to do this. While the game is known for its difficulty, | The damage formulas are rewritten so that all numbers are much higher, which I don't love as I always enjoyed the Mario RPG's focus on lower numbers, but with the higher level cap (50), and sheer number of high powered superbosses I see why the developer chose to do this. While the game is known for its difficulty, | ||
- | One thing I really do not understand is the change to the textbox color, the blue textboxes are incredibly hard on the eyes and difficult to read. I grew used to it, but I wish there was a way to revert this to the original color or another one had been chosen. | + | One thing I really do not understand is the change to the textbox color, the blue textboxes are incredibly hard on the eyes and difficult to read. I grew used to it, but I wish there was a way to revert this to the original color or another one had been chosen. |
+ | |||
Once you beat Smithy, instead of seeing the credits, you are taken to the post game where you have dozens of superbosses, | Once you beat Smithy, instead of seeing the credits, you are taken to the post game where you have dozens of superbosses, | ||
These bosses are tricky, often having immunity gimmicks, high damage outputs, and other tricks that put your knowledge of the new mechanics to the test. As you beat them you get new equipment and items you'll need to keep playing the game. Since you'll have hit the level cap at this point, leveling up is now mostly a matter of gaining access to new tiers of powerful equipment with you having your party immune to all status effects, quartering elemental damage, getting two turns, and autoreviving once per battle by the end of it. | These bosses are tricky, often having immunity gimmicks, high damage outputs, and other tricks that put your knowledge of the new mechanics to the test. As you beat them you get new equipment and items you'll need to keep playing the game. Since you'll have hit the level cap at this point, leveling up is now mostly a matter of gaining access to new tiers of powerful equipment with you having your party immune to all status effects, quartering elemental damage, getting two turns, and autoreviving once per battle by the end of it. | ||
- | Final Fantasy bosses make up the bulk of the post-game along with capturing legendary pokemon using pokeball items, with guest appearances from other franchises such as Magus from Chrono Trigger and the final secret boss being a Kingdom Hearts character. I enjoyed the variety of bosses, but once I realized the correct order to face them in, it was not nearly as hard as it first seemed due to the prevalence of powerful items, equipment, and spells. Even the final secret super godboss that negates some of the shortcut defensive items I was able to beat on my first attempt. | + | Final Fantasy bosses make up the bulk of the post-game along with capturing legendary pokemon using pokeball items, with guest appearances from other franchises such as Magus from Chrono Trigger and the final secret boss being a Kingdom Hearts character. I enjoyed the variety of bosses, but once I realized the correct order to face them in, it was not nearly as hard as it first seemed due to the prevalence of powerful items, equipment, and spells. I could use a very similar party setup and strategy for most of them. Even the final secret super godboss that negates some of the shortcut defensive items I was able to beat on my first attempt. |
- | + | ||
I did still have a great time with the postgame and enjoyed seeing all the new twists on one of my favorite games. If you want a new Super Mario RPG experience, this is a good choice and definitely worth your time. I did play this on a flashcart on a CRT though, which went much better than my prior emulator attempts at this game, I don't know if that's psychological or if it actually made the timings easier. I will probably play this again some day on hard mode to just see what that is like. | I did still have a great time with the postgame and enjoyed seeing all the new twists on one of my favorite games. If you want a new Super Mario RPG experience, this is a good choice and definitely worth your time. I did play this on a flashcart on a CRT though, which went much better than my prior emulator attempts at this game, I don't know if that's psychological or if it actually made the timings easier. I will probably play this again some day on hard mode to just see what that is like. |