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smrpg:super_mario_rpg_armageddon [2024/01/08 18:31] – admin | smrpg:super_mario_rpg_armageddon [2024/01/29 14:37] (current) – admin | ||
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- | ~~hero-image {{ : | ||
====== Super Mario RPG Armageddon ====== | ====== Super Mario RPG Armageddon ====== | ||
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**Download: | **Download: | ||
+ | |||
+ | **Addendum Downloads: | ||
**Community Link:** [[https:// | **Community Link:** [[https:// | ||
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</ | </ | ||
===== Hack Summary ===== | ===== Hack Summary ===== | ||
+ | {{ : | ||
A difficulty hack that also adds dozens of post-game bosses and some new areas. | A difficulty hack that also adds dozens of post-game bosses and some new areas. | ||
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</ | </ | ||
- | <section quick-hit> | ||
===== Quick Hit ===== | ===== Quick Hit ===== | ||
+ | <section quick-hit-wrapper> | ||
+ | <section quick-hit> | ||
+ | **Don' | ||
- | Difficulty | + | A difficulty |
<section positives> | <section positives> | ||
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* Full of surprises and unexpected twists in a classic game. | * Full of surprises and unexpected twists in a classic game. | ||
</ | </ | ||
- | |||
<section negatives> | <section negatives> | ||
- | * Blue textbox is difficult to read. | + | * Blue textbox is difficult to read. [[https:// |
* Some of the features, such as Pokemon may turn off players. | * Some of the features, such as Pokemon may turn off players. | ||
* Strategies feel a bit samey towards the end. | * Strategies feel a bit samey towards the end. | ||
</ | </ | ||
- | **Score**: | + | <section score> |
- | {{: | + | **Score** |
+ | {{: | ||
+ | |||
+ | **5/7 Stars** | ||
+ | </ | ||
+ | </ | ||
</ | </ | ||
===== Review ===== | ===== Review ===== | ||
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The damage formulas are rewritten so that all numbers are much higher, which I don't love as I always enjoyed the Mario RPG's focus on lower numbers, but with the higher level cap (50), and sheer number of high powered superbosses I see why the developer chose to do this. While the game is known for its difficulty, | The damage formulas are rewritten so that all numbers are much higher, which I don't love as I always enjoyed the Mario RPG's focus on lower numbers, but with the higher level cap (50), and sheer number of high powered superbosses I see why the developer chose to do this. While the game is known for its difficulty, | ||
- | One thing I really do not understand is the change to the textbox color, the blue textboxes are incredibly hard on the eyes and difficult to read. I grew used to it, but I wish there was a way to revert this to the original color or another one had been chosen. | + | One thing I really do not understand is the change to the textbox color, the blue textboxes are incredibly hard on the eyes and difficult to read. I grew used to it, but I wish there was a way to revert this to the original color or another one had been chosen. |
+ | |||
Once you beat Smithy, instead of seeing the credits, you are taken to the post game where you have dozens of superbosses, | Once you beat Smithy, instead of seeing the credits, you are taken to the post game where you have dozens of superbosses, | ||