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smrpg:super_mario_rpg_armageddon [2024/01/29 14:36] – admin | smrpg:super_mario_rpg_armageddon [2024/01/29 14:37] (current) – admin | ||
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The damage formulas are rewritten so that all numbers are much higher, which I don't love as I always enjoyed the Mario RPG's focus on lower numbers, but with the higher level cap (50), and sheer number of high powered superbosses I see why the developer chose to do this. While the game is known for its difficulty, | The damage formulas are rewritten so that all numbers are much higher, which I don't love as I always enjoyed the Mario RPG's focus on lower numbers, but with the higher level cap (50), and sheer number of high powered superbosses I see why the developer chose to do this. While the game is known for its difficulty, | ||
- | One thing I really do not understand is the change to the textbox color, the blue textboxes are incredibly hard on the eyes and difficult to read. I grew used to it, but I wish there was a way to revert this to the original color or another one had been chosen. | + | One thing I really do not understand is the change to the textbox color, the blue textboxes are incredibly hard on the eyes and difficult to read. I grew used to it, but I wish there was a way to revert this to the original color or another one had been chosen. |
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Once you beat Smithy, instead of seeing the credits, you are taken to the post game where you have dozens of superbosses, | Once you beat Smithy, instead of seeing the credits, you are taken to the post game where you have dozens of superbosses, | ||